Fantasy Game Music Composer

Creating Custom Fantasy, Epic, and JRPG music!

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Along with updates to blogs and future music releases!

Demo Reel

My work across different styles and moods

Blissful Serendipity

Old song repurposed for selling. This was inspired by Final Fantasy XIII's orchestration.

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Junkyard Dreams

Another track from BROKEN. Its' cue for a lost guiding character sharing his tragic past.

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Beliefs

Influenced by an heroic uplifting track from The Familiar of Zero anime.

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Sweet Maple

An old project I did years ago for an animation. Basically the "just chilling" vibes.

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Star Gazer

My take on a Romantic cue for my Piano pack.

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Shovelware Studios Hollywood

Shovel Team needed a Disney-styled theme for their Disney Studio inspired Roblox Obby.

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Final Wish

An emotional cue about losing a close friend/partner. This was made for my Scenes Music Pack.

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Happy Holy Event

CraftAway has tons of event choices. This one plays when discovering treasure throughout the run.

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Augment

A mystical yet ethereal realm track inspired by Honkai Star Rail's Penacony theme of Dreams.

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Citadel Of Sinners

Inspired by the battle music of Metaphor: ReFantazio and the last Infinite battle in Sonic Forces.

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Beast On The Battlefield

An old song I revamped into a music pack. Mixes old and modern Final Fantasy styles.

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Here We Go Boys!

In BROKEN, a rat gangster trio battles you with musical instruments. This boss song reflects that!

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Unbreakable Will

The battle music from Death end re;Quest and Sonic Frontiers were the big inspirations here.

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Lay Siege

My music pack lacked an "urgency" or "rush" scene track. This can double as a battle track.

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Mid Boss

Justin from Sky9Games wanted a Paper Mario sounding Mid-Boss for his rouge card battler.

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March Of Monarchs

This track was inspired by that old yet classic "evil" sound from Dragon Quest and Final Fantasy.

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Big Band Incoming!

This is from BROKEN. I was asked for a more "evil" track to contrast the whacky/melancholy vibes.

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All Together!

Inspired by Yuzo Koshiro's work on an RPG called Time & Eternity.

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Little Nemo Demo

A demo Main Theme from this Indie Metroidvania project I found. Lost the gig but had fun making this

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Tamale Beach

A beach environment for BROKEN. Inspired by Kirby and the Forgotten Lands' soundtrack.

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Mandark’s House

An intense environmental of when the player goes past Mandark's House in FusionFall Legacy.

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Havenfall

The hub world for a project called Mana Valley.

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Field 01

Complete revamp from RPG Maker XP. I went more epic cinematic inspired by Fire Emblem.

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Penny Pinch Woods

One of the earlier location in BROKEN. Bright, fun, whacky, while inviting exploration.

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Galaxy Gardens

A remix of a track heard in FusionFall Retro before Shovel Team was forced to drop the project.

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Frigid Pillar

My take on an ice Dungeon for my Music Packs.

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Dungeon 06

I remixed RPG Maker XP's Dungeon 06 which is an evil sounding demon castle in a distorted world.

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LEEK SOUP

In BROKEN, there's this witty detective named LEEK SOUP. This is their Noir styled theme.

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Super Slime Medley

A Big Band Jazz theme for Shovel Team's Shovelware Studios Hollywood!

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Gullible

An old repurposed comedic track for my music packs.

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Father Thyme

A theme for one of the many whacky characters in BROKEN! This character demands authority!

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Comedy Event

A cue for the many crazy events that happen in CraftAway! From whacky to straight-up silly!

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Baron Von Bootleg

The team at Shovel Team needed an Electro Swing track for the antagonist Baron Von Bootleg.

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TWA Victory

From an old project. I actually repurposed this song as part of Triumphant Fanfare.

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TWA Battle 3

From an old video project I worked on. Though short, this project was how I studied 8-bit music.

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Soaring Pixels

Part of a community challenge to compose everyday for 30 days. This was one of those compositions.

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TWA Battle 2

This is from an old video project I did. This was for a funny bit but I ended up liking the melody.

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Chipping Off Kirby

A song I made from taking a course about emulating 8-bit / Chiptune music.

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Reviews

Level Up
Level UpYouTube Animator
Yooooooooo you absolutely crushed it!! 🔥🔥🔥🔥🔥 definitely one of your best works and my personal fav so far 😎 I can't thank you enough!
Mayro
MayroMario Modder
Jesus man you did not hold back!! Thank you so much, it's absolutely incredible. I love the little changes you made to the melody and the synths going mad in the background adds a lot as well.
Noah
NoahRPG Maker
I knew I had picked the right man for the job! lol. That’s so close to the vibe of the original without going into copyright-danger-territory that I honestly can’t think of anything that could be improved.
Dogon McBanana
Dogon McBananaShovel Team Dev
oooh, this is awesome! yeah somethin; jazzy towards the end really ties the whole thing together. this is great! knew I could count on you to deliver! 😛
Virt
VirtFusionFall Artist
You absolutely like nailed the mood I was after though, it’s very fun and whimsical
Devan
DevanFusionFall Moddler
it’s sooooooo good! It’s literally exactly what I was expecting.
Dylan
DylanJison Labs
You’ve kept the overall feel in each track, so you’ve nailed the game’s sound footprint I’d say.

Music Packs

Check out my JRPG inspired Music Pack Collection!

Town Music Pack

12 Tracks!
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  • Town Pack Preview

Battle Music Pack

12 Tracks!
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  • Battle Pack Preview

Dungeon Music Pack

12 Tracks!
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  • Dungeon Pack Preview

Piano Music Pack

12 Tracks!
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  • Piano Pack Preview

Scenes Music Pack

12 Tracks!
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  • Scenes Pack Preview

About Panman Music

Don Wakefield started composing through remixes on YouTube and became captivated by the sound of Fantasy JRPGs.

Noticing how some developers struggle to find cohesive music in their soundtracks, Don addresses this issue through Compositional Referencing, a deep motif-driven process based around provided references.

He also studies Musical Identity to explore how other game addresses this issue.

With 10+ years of composing and influences drawn from Final Fantasy, Genshin Impact, Sonic, and Kirby, Don’s helped developers build immerse soundtracks enjoyed by devs and players alike.

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Audio References

To get the best results for custom music services, I need a good reference (preferably 3 per track) of whatever music you’ve been using/envisioning for the project this far.

Tell me what specifically what you like about the reference (the melody, the mood, the chords, etc.)

I take these elements and use it as a basis for the project’s unique sound.

Pricing Model

Example using $160 per minute:

0:15 = $40 ($80 [30s] / 2)

0:30 = $80 ($160 [1m] / 2)

0:45 = $120 ($80 [0:30s] + $40 [15s])

1m = $160

1:15 = $200 ($160 [1m] + $40 [15s])

1:30 = $240 ($160 [1m] + $80 [30s])

1:45 = $280 ($160 [1m] + $120 [45s])

2m = $320

2:15 = $360

2:30 = $400

2:45 = $440

3m = $480

Bulk Orders

What I consider a bulk order is receiving multiple custom requests for the same game.

I prefer to have documentation containing all of the music if readily available.